This year I've spent a lot of time exploring Cavalry, and it has quickly become one of the most exciting creative tools I've ever used for motion graphics.
This project is a collection of experiments I created throughout the year while learning different techniques, workflows, and procedural animation systems. Every piece started as an exploration, helping me better understand the software and discover new ways to approach motion design.
What impressed me the most is the speed at which ideas can be built, refined, and completely transformed. The ability to iterate quickly, connect procedural systems, and experiment without friction makes the creative process incredibly enjoyable.
I'm preparing my first online Cavalry workshop, taught in Spanish, where I'll teach how to build and animate procedural motion graphics systems in Cavalry.
If you're interested, you can join the waiting list: